गोली चलानेवाला Meaning in English
गोली चलानेवाला शब्द का अंग्रेजी अर्थ : shooter
ऐसे ही कुछ और शब्द
निशानेबाजोंशूटिंग
शूटिंग बॉक्स
शूटिंग गैलरी
शूटिंग लोहा
शूटिंग लॉज
निशानेबाजी संरक्षित
शूटिंग रेंज
शूटिंग स्क्रिप्ट
शूटआउट
खरीददारी करना
खरीदारी करना
दुकान
शोप
दुकान सहायक
गोली-चलानेवाला इसके अंग्रेजी अर्थ का उदाहरण
The theme is evident in RKI art from the time: a winded Reddy running uphill to demonstrate the stress of rising costs; Reddy in hunting togs warning shooters away from power lines; a smiling Reddy framing a power bill as his “wages”.
Action games such as shooters, sports, multiplayer online battle arena, and fighting games often contain elements of twitch gameplay.
For example, first-person shooters such as Counter-Strike as well as Call of Duty shooters require quick reaction times for the players to shoot enemies, and fighting games such as Street Fighter and Mortal Kombat require quick reaction times to attack or counter an opponent.
Early first-person shooters were very much like early games in general; fast reactions were required and little strategy or thought went into the gameplay.
Many of the earliest first person games were considered cookie cutter copies of each other; Doom, Wolfenstein 3D, and many others looked, played, and felt the same, especially since many shooters were built off the Doom engine.
First-person shooters remain the predominant genre to emphasize twitch gameplay.
Early shooter games were two-dimensional, such as the shoot 'em up Space Invaders, though some had the guise of being three-dimensional, such as the rail shooter Space Harrier.
Players operated on a single level with enemies, and with the introduction of three-dimensional environments along with enhanced graphics and network capability, shooters continued to be a major influence in the gaming world.
A primary example of this would be the game Counter-Strike"nbsp;– originally a modification of the popular game Half-Life that quickly became one of the most popular competitive first-person shooters to date.
With further advancement in technology and improvement of the artificial intelligence of computer-controlled enemies, games became more and more about strategy in the shooter genre.
Today's shooters still have scenarios where players will have a twitch reaction, but often even those scenarios can be avoided by taking one's time.
Even highly skilled gamers still find themselves in twitch scenarios in shooters.
The predominant reason that shooters do not limit the effectiveness of twitch scenarios is because the average gamer has little time to actually play the game, especially if they play in online lobbies, with the amount of time the average gamer has to play games limited to between two and four hours per day.